An enchanted mug that refills with the holder's drink of choice immediately after being emptied (by drinking only). The drink appears at the perfect temperature and is always refreshing. Ideal for long journeys or celebrations.
Warning: The mug does not prevent intoxication or its consequences.
7,000 gp
A rare coin, minted by the gods of fate, granting its holder the power to veto any single action or decision made by the Dungeon Master. This veto must be declared before the consequences of the action are fully revealed.
Once used, the coin disappears, returning to the realm of fate. Its use should be wisely considered, as it might take centuries before it finds its way back to the mortal world.
160,000 gold
An ancient amulet that allows an NPC to enforce a single twist of fate against the players. When used, the NPC can alter an event or decision made by the players, bending the outcome to their will or the storyline’s needs. This intervention must be declared immediately after the players' action but before the outcome is known.
The amulet then crumbles to dust, its power spent, signifying a one-time dramatic shift in the story's direction. Its effects are profound, often leading to unexpected turns in the adventure, challenging the players to adapt and overcome.
Use with caution, as altering destiny too aggressively may disrupt the balance of the narrative.
1,000,000 gold
make your body turn into a skeleton. after you turn into a skeleton you go into a grave. then the grave falls into the dirt and an explosion happens then all the other planets breaks apart. then the dead people come out of thier grave then the whole ground starts to turn into a monster. The monster crushes you. make a jump save.
Made by Teddy the Rock Crusher
300,000,010 gp
all items are only for "educational purposes" and will not be used in accordance to the Federak